2. First Steps with Showcontroller
This is a short introduction to Showcontroller. All features are explained more in detail further down this manual.
First of all, get to know the different software parts of Showcontroller:
3. Showcontroller RealTime | Showcontroller Manual
"RealTime" is the main program part of Showcontroller. It is used for creating timeline-based laser shows by placing laser frames, created in PicEdit, on the timeline and adding effects to them. A very realistic OpenGL Preview allows for show programming without laser output.
Check out this tutorial video on how to program with the RealTime timeline editor.
The following chapters give an overview on how RealTime works and describe many of its features. As the software is developed further, some features may not be included in the manual yet and will follow in a future version of this Documentation.
4. Showcontroller PicEdit | Showcontroller Manual
5. Control Center | Showcontroller Manual
The Control Center can be accessed from various program parts.
It controls the laser output as "last control", meaning it's features are the last ones applied after all other dynamic effects and modifications to a frame have been applied.
6. Create the first laser show | Showcontroller
A quick way to the first laser show
7. Special Features | Showcontroller Manual
Showcontroller comes with some special functions that extend the standard software features.
8. Tips & Tricks | Showcontroller Manual
A small collection of tips and tricks for the every day work with Showcontroller (to be extended time by time)
- 1. Showcontroller | Manual
- 2. First Steps with Showcontroller
- 3. Showcontroller RealTime | Manual
- 4. Showcontroller PicEdit | Manual
- 5. Control Center | Showcontroller
- 6. Create the first laser show | Showcontroller
- 7. Special Features | Showcontroller
- 8. Tips & Tricks | Showcontroller
- 0. Showcontroller LIVE | Manual